Increasing Use of Video and Second Screens Contributing to Gaming
Experience
TEMPE, Ariz.--(BUSINESS WIRE)--
Limelight
Networks, Inc.(“Limelight”) (Nasdaq:LLNW), a global leader
in digital content delivery, today announced its first annual Consumer
Gaming Trendsreport, which explores global trends in
consumer video gaming and the video game industry. The report identifies
several key findings:
-
Physical distribution is still top-of-mind for consumers;
-
Watching videos during game play is increasingly pervasive;
-
Casual games (such as Candy Crush Saga, Angry Birds, Minecraft,
and Farmville) are becoming a popular category among consumers;
-
Consumers invest in a continuously updated game experience, not just
one-time play; and;
-
The second screen (smartphones and tablets) is changing the way
consumers play.
The report is based on responses from more than 1,000 global consumers
ranging in demographics, gender, and education.
Physical Copies of Games are Still in Demand
Digital downloads make economic sense from the game studio’s perspective
since no packaging, shipping, or physical returns are needed. However,
even though consumers are increasingly downloading digital copies of
games, they are also looking for physical copies at retail stores. The
survey’s findings illustrate that a multi-channel strategy is likely to
appeal to the broadest set of consumers.
When asked about their digital download experience:
-
Over 53 percent of respondents download at least one title per month
to their PC or console and 40 percent download at least one title per
month to a mobile device.
-
48 percent download between two and five titles per month to their PC
or console, while 53 percent did the same for mobile.
-
40 percent indicate that the most frustrating aspect of downloading
games is the length of time it takes to download.
-
53 percent would rather purchase their titles from a retail store.
Increasing Use of Video
Gamers are watching videos of others playing their current title of
choice as well as posting videos of them playing, regardless of whether
they are hardcore or casual gamers. In order to capitalize on this
growing trend, gaming studios will need to more tightly integrate
video-capture capabilities within the game platforms and explore how
video impacts the overall game experience.
-
Nearly 50 percent of respondents watch videos of other people playing
video games they are playing, at least once per month.
-
25 percent post videos of their own gameplay.
-
Of those respondents who indicate casual games were their favorite
genre, 12 percent cite that they were posting videos of their own
gameplay to social media sites.
Half of all Gamers Prefer Casual Game Play
The rise of mobile platforms, along with the integration of games and
social networks, has enabled casual games to appeal to a much broader
audience, as these games can be started and stopped easily due to their
lack of complicated story lines or controls. Half of consumers surveyed
indicated that casual game play is their favorite type of game, while
the rest identified more with hard-core gaming categories (first-person
shooter, role-play, MMO, and Real-time Strategy [RTS]).
Continued Game Expansion Strategy Keeps Customers
Regardless of the game genre, once a player is past the point of
abandonment, that player becomes committed to their titles, looking for
regular updates and new content. Almost 75 percent of respondents want
updates at least once a year with almost half wanting updates at least
once per month or more. To capitalize on this, game studios need to not
only develop ongoing updates for their titles in all genres, but also,
continue to provide fast downloads.
Second Screen Contributes to Gaming Experience
Though mobile is a growing platform, the survey found that mobile
devices are not just for playing games. Game developers need to consider
the second screen as they design their titles, whether it is an
application allowing the user to control different elements of the game
or synchronizing the gaming experiences between both screens so gamers
can play across platforms.
-
Over the past six months 30 percent have played most of their games on
smartphones and tablets.
-
More than 35 percent use second screens to access supplemental content
while they are playing, including videos of others playing the game or
looking for cheats and hints.
“With the high competition facing gaming studios, retaining gamers,
regardless of genre-preference, is critical to a studio’s success,” said
Nigel Burmeister, vice president of product and solution marketing,
Limelight Networks. “We found it particularly interesting that while
gamers still enjoy the physical aspects of game shopping and ownership,
they are looking for a digital experience that consists of frequent
updates, fast downloads, and connectivity to fellow-gamers by way of
video and social media. Providing high-performance experiences to gamers
should be a number one priority for gaming studios to ensure they
capitalize on all revenue opportunities and that their market share is
retained.”
For a detailed look at the global trends in consumer video gaming,
download the full Consumer
Gaming Trendsreport from Limelight Networks.
Limelight will be hosting a webinar to provide more details on this
solution. To register for the webinar, “5 Ways to Deliver a Great Game
Experience: Lessons from the Consumer Gaming Trends Report”, please
click here.
About Limelight
Limelight Networks, Inc. (NASDAQ: LLNW), a global leader in digital
content delivery, empowers customers to better engage digital audiences
by enabling them to manage and deliver digital content on any device,
anywhere in the world. The company’s award winning Limelight
Orchestrate™ platform includes an integrated suite of content delivery
technology and services that helps organizations deliver exceptional
multi-screen experiences, improve brand awareness, drive revenue, and
enhance customer relationships — all while reducing costs. For more
information, please visit www.limelight.com,
read our blog,
and be sure to follow us on Twitter® at www.twitter.com/llnw.
famaPR on behalf of Limelight Networks
Deena Kimball, 617-986-5018
limelight@famapr.com
or
Limelight
Networks
Stacey Hurwitz, 602-850-5384
shurwitz@llnw.com
Source: Limelight Networks, Inc.